Update! With 100% more metal panties critique away I'm definitely going to go back and tighten up the face, hands, and mid section, since those are the parts we'll actually be seeing, but since the rest of it will be covered in armor, this is probably about as far as I'll take it. Unless there are any glaring problems…
Actually ! I have another question about the various MayaLT pricing options. It seems obvious to me that the monthly/yearly rentals (either straight from AD or from Steam) grant constant updates and yearly version upgrades, as long as the rent is being paid (if not paid, I suppose that the product gets de-activated and…
Oh no, please don't!!!... I felt like giving up too, because my 2 entries are both targeted for much younger gamers so they're *nothing* like any of the work by the "big boys"... but kids and gamers are all young at heart - just look at the success of "angry birds" and it's so simple!!... Better news: if you look at the…
Hello guys, I am trying to add edge loops and use chamfer to maintain hard edges but I am really struggling with any topology that isnt in a perfect loop or it is vertical. I am trying to avoid creating non quads but it seems impossible when using chamdfer in vertical edges. I have attached some pictures that show how the…
That is some nice concept art :] I think you have basically everything in place :) but here are some off things: Proportions here and there. You made the space between the desk and wall too wide. That also makes the shelves too wide, so the props are not filling them correctly. The shelves are also a tad high off the…
Not a fan of the outlines. The're very bright and distract from the background, and the brokenness doesn't add anything except distraction. I was gonna say that all your images are too dark, but really you should just remove the alphatransparency. Instead, have something like a medium gray outline that becomes a wider…
I have been thinking about alternative ways to attract high poly modellers to build assets for my Quake 4 project. I've noticed that contests tend to be pretty popular and thought that I might be able to catch more bees with some honey (money) Our project is a non-profit project so it is impossible to pay a professional…
I have a somewhat different point of view on this one; in my opinion, Carmack has two main strengths. One is to find new and sometimes quite disruptive rendering technology. He usually gets these ideas by absorbing an incredible amount of information from seriously varied sources; from siggraph research papers to airplane…
Hi guys,I'm a 3rd year student at Abertay University (Scotland) and I'm working on a project with a small team for Sony. We are using their PhyreEngine to create a sci-fi racing game for PS Vita. As the engine is completely new for us the team is a bit code heavy. There are two artists, me and an other guy. So for the…
I know it might sound like I'm jumping to conclusions but I would love to hear the option of other polycount folks. A few months ago I took an art test for a local studio where the goal was to create a concept for a new weapon. The weapon had to fire two disks within a sec or two of each other. I needed to design how the…