I just got back from a business trip there two weeks ago. I had a blast! We ate some things I would never have tried on my own. The most unique was Cow face. They served us a cow skull split in half. The meat was sliced but still attached to the skull. It wasn't bad! Definitely hit up the fake market for the experience…
it's a buzzword it emerged from a specific authoring approach (generally for hard surface assets) made popular by the star citizen environment team that favours speed over basically any other consideration. roughly this: instead of baking a unique normal map etc for your object, you model most of the information and apply…
i keep getting this result where it seems like a channel is being completely missed. it happened more than once, i've always managed to make it "reappear" but i don't know how i did and what is causing the issue. both meshes have been triangulated and i did all the basic procedures to bake this kind of texture. I've used…
not sure what the difference to you is. bevel is just support edges? and going from a tri bevel to a quad bevel is just an option in modifier settings and results in pretty much the same result as support loops? doing these manually is more or less a rare edge case since quite some time now? your way absolutely works, if…
Hello! I’m Joshua Shifflet, a 3D Artist specializing in realistic prop creation and texturing. Folio Link: https://www.artstation.com/joshuashiflet I’m experienced in multiple disciplines beyond that as well, ensuring an approach that takes multiple levels of production into account for everything I make, from level design…