Like you say it depends on the situation... the size/quality of the pool of applicants, and the urgency in the studio. I've seen each of these situations, on the inside as the one doing the hiring. Sometimes you have a large pool of applicants and can be picky. Other times you are willing to invest in training on-site,…
Started working on a swimming pool recently, not much else to it haha. FINAL: OLD: Going to do a small breakdown on those pool floats soon - just after I optimise them even further :)
It sounds like you're lacking fundamental understanding of how clothing works in an actual game. The easiest and best way to learn about this is to mod an existing game. There are lots of tools and guides for making your own custom clothing for various games. This will give you a clearer idea of what's needed to make it…
Posting here because this tool is for 3D artists. It took a while, but I finally figured out how to save and load the shelf height in Maya so now we can dynamically adjust shelf height and have that custom height retained after Maya restart using this new toolbox.…
Sharing a new tool that I made for 3ds max. Enjoy :) * Creating Continuous threads, (for exmaple tanks, escalators,..) * Easy To Use! Select your track Items and the spline, click on Build track and Ready! * Live editing and friendly-Rigged so that you can use it in expanding your vehicles/models. * Another cool thing is…
A recruiter for a company I am extremely excited about asked for more work samples at the end of a phone interview. I was ready for an art test, but am not sure what good work samples for a technical artist should include. On google and forum searches, most of what I get for 'work samples' is just 'portfolio.' I asked for…
In the open source area is: Gimp has under: Filters -> Generic -> Normal Map.. with some "simple" settings. Krita has under: Filter -> Edge Detection -> Height to Normal Map.. with "some more" options. There is also this "simpler tool" https://github.com/normal-map-gen-group/normal-map-generator with an online version…
I am sorry for my post. It does a bit too much harsh probably. Substance definitely deserve some credit for sure for trying to make new generation of texture tools and they did succeed in that. I use their products every day after all. All other alternatives are worse, no doubt. It's just me feeling frustration with their…
Well, sort of. Platinum Club members at daz3d http://www.daz3d.com/ can buy Hexagon 2.0 for $1.99. I haven't checked myself, but others have said it's $29.95 to join, but you can cancel when you like. So basiaclly you get Hexagon 2.0 for $32 until May 31st, then it jumps up to about $260. It seems to have some cool tools…