Hello, still alive though time has been running through my fingers. Managed to do some pushes in some different aspects: * Experimented some with a shader in Unity to get a black and white look * Adjusted the model some, though very roughly, mostly mapping to parts of the existing textures. Of course, added skulls and…
For the house scene, the night time scene looks like you may have simply dimmed the background which is not how night time works. Usually you would still have some skylight going on with shadow/background colors pending on time of the evening. The sky would be mostly visible too unless it's a stormy night. Also the…
Very nice scene! A great addition to your portfolio. Some fog/mist would be cool. I used some in my scfi corridior in my portfolio. There's a mist cube actor or something you can add that's in UDK. You can scale the mist cube so it spreads across the floor. Also something that would REALLY make your scene pop big time:…
Hi everyone! Thanks to your invaluable feedback, I’ve been working hard to improve DigiKlay. I’m excited to announce several new features and fixes that directly address the most common suggestions from the community: What’s New: * Removed the yellow outline in Sculpting Mode Many of you found the yellow outline…
As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
You're painting that scene from imagination. That scene doesn't exist in the real world, there isn't a photo of it for you to look at for reference. For you to know where the light is coming from means that you have established where it is coming from. You need to ask yourself questions: "are they in a room? are there any…
Got an issue here where I've got this strange AO like effect around objects in my scene, and I've no way of curing it. The effect seems to ghost a bit when moving the camera in the scene as well. I have previously edited some post process effects through the UTPostProcess in FX_HitEffects, and more recently I've updated…
Hey, I really like what you've got! I have a few comments and suggestions: 1. I like the flags, definitely cheers up the place! 2. I made a similar scene once, and I always regretted not adding some garbage to it. Little piles of random trash can help a scene feel alive and give evidence of the characters that might live…
Back when I had duty as a lighting artist, I would move on to the next scene, and the next scene, and the next scene, and the next scene, and the next scene... then once all of those were off to the render farm, I would, go home and have some sleep.