Hey everyone, I'm relatively new to Substance Designer/Painter, only started playing around with them recently - So I'm not sure if this is a bug, or if my settings are incorrect. When I use Iray to render out the material on a mesh, I get these weird shading issues when using Environments which cast strong shadows. At the…
Sure , maybe you could specify what the subject matter is (why not give subtitle for each challenge- Polymelia for current one ) Personally I can't really see how this 3 can be link or leave in the same universe -> they are all stylized and have more then 2 arms (first one might not actually fit multiple arm description )…
I know how to make *that specific* model in the tutorial, but I don't know how to make my own models, or to solve issues that I have with my own models. Tutorials is how we learned in th bad ol' dayz. Whatever I learned came from the internet and forums like polycount. The thing I had trouble with was creating game models…
What up! So, 2 days left until the contest ends, but nevertheless we'll try to finish one more skin, gotta work super quick! :DInspiration is still the same: chrome, ray guns and stuff, so this skin will have many things in common with Plasma Blaster, but it will also have its own intersting moments 'tho
I'd also suggest looking up stuff by Thomas Didier principal lighting artist at Respawn. I mean realistic HS content I've an interest following specifically over the last couple of years, especially for those starting out imho seem to invest more effort and time in modeling / material - texture quality...etc however from…
When should you know that a mod idea is too big to be done? Is there a certain point at which the scope of a mod is simply too grand to ever be possible? How do you know when an idea may be over reaching? Is it a case by case issue or is it more about personal commitment than anything else. An example: I loved Freelancer…
Well, a quick look at various material plugins for max shows dynamic materials, so it's reasonable that one that changes colors based on viewing angle may exist. In addition to the obvious material section on max plugins, there's the mental ray mat section which is kinda hidden.…
Thanks for the tips man, but I'm using maya and mental ray. I just got max, and I'm super new to it. Pretty sure it doesn't ship with vray. I do multiple passes including AO for PS compositing if that's what you're talking about. Cheers for the link, I'm sure one day I'll get to vray :)
Hello Poly Count!!! So this is my first time posting anything on this web site. Background - I have always loved games so a few years ago I made an attempt at art school. After graduating I found out that the rest of the world was really really REALLY good at the 3D thing I was learning for the first time. So I did what a…
Hello polycount, I am new to this 3D community, hope all of you guys having productive day. Here I bring my latest project 'Lion Heart', eventually it is completed ! Modeling: Maya, Zbrush Texture: Substance painter Fur: Maya XGen Interactive Grooming Render: V-ray Hope u like it. Cheers~!! for more info…