@nastobi123 so here's the kit of stuff that I used to generate the shapes in my register. I used Scott Homer's Spellbook PDF as reference, it's DEFINITELY worth checking out if you havnt yet. and yeah, man! I totally want to add those sort of details to the scene!
This is looking great Scott! Really looking forward to seeing your breakdown on the asset. The only thing that I can see that is missing is some screws/nails holding the MDF back to the unit. Maybe throw in a tear mark and some water damage? Keep up the great work dude :)
I can see other more formal things missing (full name? pdf-cv? linkeding? art-in-my-face, contact info in pictures, proper domain name, etc.), but then again you should focus on getting better at the craft instead of focusing on a portfolio site at this point?
To balance Eraserhead's chill, Enduser: [ame] http://www.youtube.com/watch?v=diPvpUeZzLo[/ame] [ame]http://www.youtube.com/watch?v=sEMcyx6p4uM[/ame] [ame] http://www.youtube.com/watch?v=NpREPUPiU38[/ame] I think that's as manic as you'll get before jumping into IDM territory :P
I came across a tutorial on here a while ago that I cant seem to find. Basically it was a PDF showing how to create nice beveled/smooth edges in ZBrush pretty fast right from Maya. I think it had to do with using Polish? I cant seem to find it anywhere though. Thanks
I wonder how big games do it ? from Horizon Zero Dawn pdf . for example I have no problem to do it in any 3d package but we need it inside Speed tree editor to keep all the animation, lods etc. Is it possible there somehow ? We play with puffiness and it still does it kind of wrong.
Hey everyone! Next to an Arstation Learning Course, I published this free PDF Guide that covers a lot of topics regarding teaching yourself 3D. I hope this will provide you with some ideas and insights to apply to your own journey. I wish you the best of luck! Get it here: artstn.co/m/W2GJ
hi polycount i did tutorial about thickness "cloth" MD mesh without re do the uv or lose MD's uv i did my search before i didn't find this trick used by anyone on internet maybe i miss it idk but here is it https://www.artstation.com/artwork/w82l2Z
Hey guys so I have been having a problem with my animations in Unity and was wondering if I could get some help. For some reason when it animates my face and helmet are all messed up when it is doing the idle. I posted the GIF below so you can see how it looks
I made some PBR charts for internal use a few months back and they've now been released to the wild! Values courtesy of Quixel, Allegorithmic and internal data. You can grab both the Specular and Metallic variants of the charts as high res png and pdf files here:…