I'm in need of a rigging specialist to completely rig one of my characters for an iOS project. The project has heavy animation, and the rig will need to accommodate a lot of facial animation. We're not using blend shapes, strict joint control. Ideal candidate should have the following experience* Expert with Maya rigging…
Seems like a decent console MOBA-style game: http://www.metacritic.com/game/xbox-360/guardians-of-middle-earth/critic-reviews With the exception of Awesomenauts, it seems as though this genre hasn't been widely explored on consoles. Hopefully having a game with a big brand before it (especially before the Hobbit launch)…
In the hotkey editor, search for "split", and you should see the entry for "Poly Convert to edge ring and split". In the right side you can set your hotkey bind.
Hello, I didn't find any technical forum about 3dMax at the main page, I wish my thread do not bother the General Discussion I have a question about smoothing, my mentor always said that smooth as the final process of work after you rigged and skinned the model. But I have some question that not answer yet (he is doing big…
Voxel Proxy - provides a simple and fast way to generate volume proxy meshes. Originally intended as a rigging tool to generate a proxy mesh for skinning purpose to represent a complex geometry as one solid shape. You can download and find all instructions (and preview) on Github repository. For now, its only a test…
I need a Character and Rigger for the Japanese TV series for the anime called "Kingdom". http://www9.nhk.or.jp/anime/kingdom/ a lot of the work is done in 3D despite being an Anime. Hero shots are 2D. please take a look at youtube videos and trailers from official sites etc, to get a rough idea on how the model will look…
Hey everyone! Glad you guys are enjoying our project so far. Let me add some of my character work to the mix. I was responsible for the whole pipeline from concept to production to rigging to MoCap setup. The rest of the team jumped on to help with animation in the end. I used ZBrush and MODO for modeling, Substance for…
Hi Guys, with the release of the item import tools, got the set in-game, it's close to final (belt still needs propper rigging, still not completely happy with the weapon) Any thoughts on the concept? do you guys think this has any chance on the workshop?
We're developing Legends of Vica – a fantasy mobile RPG with a gesture-based combat system and AI-powered non-linear storytelling. The project is in early development and gaining traction – and now we're expanding our art team! 🧙♂️ Who we’re looking for: 🎯 Talented 2D Artists for character concepts, environments, and UI 🎯…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Riggers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…