I'm in need of a rigging specialist to completely rig one of my characters for an iOS project. The project has heavy animation, and the rig will need to accommodate a lot of facial animation. We're not using blend shapes, strict joint control.
Ideal candidate should have the following experience
- Expert with Maya rigging toolset
- Facial rigging for games or film
- Technical problem solving
- Unity 3D pipeline for animation support
Please email jduanej at gmail dot com, with rig samples (video link prefered) as well as a quote for the character in the attached image. I'm looking for someone who could get this done within a weeks time. Thanks.
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