I have two IDs I need to texture, one for the body of a flashlight, one for the glass. I can't figure out how to switch between the two. Any idea? Thanks!
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I know there is a ID map in substance painter, but it seems like I have to paint whole mesh only on a single texture... am I missing something????? How can I paint a mesh with multiple parts? ( one basecolor texture for head part, and another for body part.. etc..)
I figured someone might have this already laying around, don't care if it's in your portfolio, you retain the rights. Need albedo/rough/spec/normal maps for something similar to this shake roof: http://www.myinkblog.com/wp-content/uploads/2012/11/URTC01_thumb.jpg At least 1024x1024 Not stylized Prefer beaten look Send me a…
Hey to all, I was wondering if in UDK you can project a texture on an animated model (skeletal mesh) without world based variables and distortion on the texture projection. No need for a solution, just curious if it's possible.
so what i have here is a shader ive set up to use a gradient mask, mixed with a heightmap. i want to be able to control the height at with im blending the snow on the mesh, but since i have repeating textures, it repeats every UV section. is there a way to get this so i can effect the entire object (if possible without…
Which will be faster to render - one big texture atlas for all objects in scene, or break it down on two-three-more smaller textures? And does it change in one renderer from another?
thanks, my shader material is still "funky" and I am using in this case two different texture sets; a skin texture set and a seamless water droplet texture. I will see what I can do!
Rendered in Marmoset Toolbag https://www.artstation.com/artwork/NAKJJ Something i've been working on inbetween school assignments, exams, league of legends matches and other stuff. I think it turned out well. I learned a lot of new techniques and it's my f irst time exposing parameters. Hope you like it!