Osiris Studios is looking for freelance environment artists for short term contracts with possibility of long term job. Applicants should have knowledge of the UDK art asset pipeline for next gen models. Please email davidgates@osiris-studios.com with your resume and portfolio, along with your rates, emails without that…
Piranha Games (based in Vancouver, British Columbia) is currently looking to hire artists for upcoming titles. Applicants should be familiar with 3ds max (not required, but preferable). Applicants must be local or be a Canadian citizen We are looking for artists with experience in these areas: High and low poly modelling…
Hello everyone, I'm new here, I was suggested to try looking here by someone helping me with a project. I've also been looking around on ArtStation. I'll probably post here in freelance and the collaboration section. I figure if you want to help me for fun, then great! If you wish to be paid, I'm also fully willing to do…
Good start. Keep it up. Also look at what do you want to do as a modeler? Focus on that. Use TONS of reference. Your snowy scene looks nice, but feels very simplistic. Look at some snowy scenes that are in real life. What do you see there? Get more of those pieces in. If it's for a game environment, think even on the…
Hi there, we are looking for someone to make character models for our game. This is a really important position and you should be very active on the team and good at communicating. If this interests you, you can read on ahead to learn about the requirements and what we are looking for.We are looking for someone to create…
I'm a 3D generalist, but my main things are 3D character modeling and animation. I've been doing freelance since I graduated, but now I want to gain some work experience at a studio or company who's looking to hire. Also my health insurance is about to expire and I live in a country where I need to have it. I'm currently…
The only things that stands out to me is that it looks like the concrete railing and the block beneath the helipad have smaller texel density than the rest of the assets which makes them look a bit cloudy, and maybe the material on the helipad could be tiled more or made less intense because it looks a little rough. Looks…
I can't believe you just started modeling and textures, it looks great! Totally digging these mushrooms! Like the others the only thing that bugs me is the tree, which is looking quite good already, but the leaves shading look a bit "flat" I think, which contrasts with your other works. The tree's bark looks ok to me but…
So i'm looking to further my knowledge and teach myself more, and i don't know where there are companies that could give me industry experience, i looked at a riot internship but it seems you need to already have experience to go in there. So any suggestions?