Atakapu * Small presentation Hi, we are the FrostyFroggs Team, we are developers and students in our last master year. We would like to share with the Polycount community our last production which is called "Atakapu". The team is composed by the following members: - Soumois Pierre-Emmanuel => Programmer, Shader Artist and…
I am intending this to basically be my progression thread. Hay fellow kids! I have been on and off in terms of working towards creating Game Assets, and looking at tutorials the past 9 months. I haven't felt that I have driven myself the past year for real-life reason, but intend to post on here my progression up to the…
Spent some time chipping away at various parts: Worked the cloth (wrinkles, folds, etc) Reworked the gauntlet to be more claw like Added notches for all the leather straps Added trim to some of the cloth Added stitching Added a shoulder pauldron, the upper arms felt too bear and I wanted something to echo the design in the…
I’m experiencing a baking artifact and have tried various solutions but haven’t been able to pinpoint the cause. If anyone can help me identify the issue, I’d really appreciate it! Low Poly mesh: https://www.dropbox.com/scl/fi/cxrgs8x8hy2ns0bynweqy/Fire_hydrant_low_poly.obj?rlkey=wz3wg55mr1zqxmotuyjackmzg&st=ce91bt65&dl=0
Bit of advancement on the clothes, tried to do the catsuit on Marvelous Designer but the results were pretty uninteresting, the gloves were a total overkill to do with a pattern and very slow. The boots went better, as the simulation gave a pretty good sculpting base. During retopology, for both pieces of clothing I tried…