Yes, I do actually. because with sub_D for hard surfaces you actually have to do two models nevertheless. One with sud-D for hi res to bake . To be then split into parts with vertex normals matching and another one with split edges ( smooth groups) for your actual game and LODs . Sometimes totally unrelated to each other .…
Welcome to the second part of this Procedural Generation aka ProcGen classification series called “Many faces of Procedural Generation” series. To see the previous part click here. In this post I’m going to introduce a new concept: * ProcGen purity: This concept is a scale mainly used to compare the methodology’s…
The engine Verdun is built on the powerfull ogre3D engine, which is capable or producing the latest directX 9 features and post prossesing effects like High Dynamic Range lightning. Realtime Physics, and 3D sounds will be included. Verdun will support 32+ players online. The game The first versions of Verdun will feature 3…
Hey there, This is my first project as a solo-dev. I've been kicking it around in my spare time for the last 6 months, and I feel it's at a point where I'm ready to share some of the artwork I've created for it. I'll be updating this thread as I produce more awesome artwork -- but, Before getting into the artwork, I would…
Based in London, Ontario, Canada, Digital Extremes proudly ranks as one of the world's top independent game development studios. Best known for the co-creation of Epic's Unreal™ franchise, Digital Extremes helped spiral the franchise into a multi-million unit selling and a top award-winning industry mainstay. Turning its…
Yep, perfectly clear thanks again Eric. On a slightly related note. On my exploration of trees, it seems that what people have produced here on PC is quite honestly better than what is seen in a lot of games! The level of quality seems higher. Now I guess that could be the 'limitless' style of a portfolio piece, but take…