Hi, Thanks Mark. Well there is no solution, I always use 12 18 sides and add extra edge in between to avoid spec seams. See what you did is exactly what i did but for some still unknown reason it did not work i was having 1 unit difference still. ah sigh. Well the avoiding method is that I made a plane with my desired…
Add the label directly into the *.PSD with DDO open, of course! You can then use the DDO menu with the PS layer selected and Copy Layer to All Maps and select the map channels you'd like for it to appear in. :smile:
Hi all! Here are some renders from a model I did using a combination of the old dDo, the new dDo and some manual texturing. It's a modular game model with a flamethrower (Rendered in Marmoset Toolbag 2).
the last video is lovely. yeah i am trying to remember my cat how she was when she was healthy. trying to do lots of 3d stuff to take my mind off it, but it still sucks after a week. I am bit of a soft bugger really :) we had a cat named smutty, years ago and she was not allowed outside becase she would literally go…
Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet. I built some assets (modified a bunch) but most was reused. I've tried taking some shots of areas I've spent considerable amounts of time on. Go to my portfolio for the full shebang with more…
I am so overwhelmed with where to start learning Houdini. I want to start learning this to incorporate into my skillset and add another tool that I can use in the studio I work for. Roughly how long until I can start using this in a professional setting? Can anyone recommend a good starting point to help ease my mind?…
I'm not aware of any OSX tools to do this, however, If you just need a standard cube map (no diffusion blurring or anything like that) you can hack this together in any 3D app that has baking, provided you know the cube map layout (usually it's all in a line or in a cross format). If you have a sample cube map that works…
Thank you! I wanted to add a bit of shading on the albedo but I didn't want it to to overpower the main lighting. The subtle shading also makes it look less flat in shadowed areas in game.
Hi. So I'm trying to figure out how to bake a normal map for a good curvature map for a hard surface object, like an AK for example as I read somewhere that ddo bakes a curvature based on the normal map? So here's where I am at the moment: These are the models I'm using. Let's call it a simplified receiver of an ak. I'm…
I'm making a small game that got single player and local multiplayer only. It will have up to 4 players or AIs at a time per game (no more than 4 ever). The game will be old-style low-poly with low-resolution textures like a PC game from 1998. I want it to have tons of blood and gore like Left 4 Dead 2. I got 5 characters…