Ive been working on a very small rocket arena for the past 2 weeks while teaching myself the Unreal Editor. Good stuffs. Here are some screenies of what I have so far. Since this is my first level since Duke 3d (and a TF2 map I never got going), I wanted to start with a very small level, so Ive based this idea off the…
Hello, would like some feedback and crit on a project i'm working for in my modeling4game class. Its still a WIP but I was inspired by the Sentry Building in San Francisco and combining it with a flatiron building in Canada. Its a modular buidling and I'm still in the process of adding trims and materials to the rest of…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
I think Tim Sylvia is a bit more like Lewis than Chuck is. Chuck's counterpunching style is just perfect for Wandy, and he didn't fall in the "come on then" trap Wand tried to set him up like Jackson is.
I think skankerzero explained it in his first post: without making adjustments, some of the forms can collapse in different poses. I've seen pretty weird bindposes used in different productions before, but that doesn't mean it's the most rig-friendly way to do it. In this case, although some people will probably think I…
Chartpaks are the worst. Is this brand still in stores? I've tried copics, prismas, trias...but best marker experience for me is the Mars Staedtler 2000 set. Far as I know they only come in slim barrels. They're awesome because they're water based so they don't stink. And there's no bleed thru when you use regular…
Just to get it out of the way, all of our critiques are to encourage, not discourage, as a new graduate keep that in mind(cause I know the polycount gauntlet can leave your art ego a little sore XD ) If you absorb what everyone says and take a hard second look at your work, it really will help. Now onto the crits. :) I…
(7/21/22) Hello Polycount! I have started working on a new environment project and am in the early pre-production/testing and planning phase of development. My idea is to create a Queen Anne Victorian house but with a more simplified American style in a Mojave desert setting. This comes from inspiration that I took from my…
Personal opinion, combing different props into one texture atlas should be somewhat automated and done at the end, like HLODs in UE. But, there's some situations where you could use a trim sheet to create a bunch of props quickly from one texture, and that's efficient in both performance and time. But there's also…