My main critique would be the black parts look to be 100% black - which is something you should always avoid on models (even when the specularity is so high as it is here). I'd suggest knocking it down to 85% or 90% grey instead. In line with that, the wood looks a little too bright in-game. It looks fine in your renders…
Haha oh lord no, it's not facebook. I use Facebook exclusively as a Mom Communication Tool and I follow maybe 25 people, most of whom are family, and I generally dread looking at it because with the bonkers US election cycle going on right now I'm not too keen on finding out how many people I'm related to are like, literal…
Just tried trial version. Looks pretty good but why do i need KeyHydra for using LazerCut? Is it possible to install LazerCut without KeyHydra? I don't think i need Quadra Tap feature to use LazerCut. If you would sell LazerCut only package, it would be instant buy for me. For now, i'll continue to try trial version. Also…
Looks like it's up, if I'm following the links in those articles correctly - they link to the google webcache, but following those links puts you on TVTrope's site again. http://tvtropes.org/pmwiki/pmwiki.php/Main/SexualHarassmentAndRapeTropes?from=Main.RapeTropes Specific callouts that those articles state were taken down…
So after some reading and discovering that they DO in fact use a beacon system for Pac Man this is what my code will look like for the ghost: Stored value for turning left Stored value for turning right //These will only lock rotations to 90 deg intervals // Following the doc on the listed page create 3 states for the…
Thank you for answers! I guess my tree didn't impress you :D l was trying to follow what teacher was doing but I did left this path somehow improvising and came to what you see. Talking about sketching silhouette it is my biggest issue just because I'm disabled person and in my workflow I have to use mouse and voice…
It is Unwrapped? The problem is, that you have an arc and it's trying to follow it with the texture. This way i don't think you will get a nice "Stone Arch" feel. What you could try to get the arch is, use this arch as kinda the basis and model single stones (do a lot of copy and paste and symmetry, you can follow the…
Thanks for the info guys, i actually went through all these guides before but i'll definitely give them another read. If i can give some critique on the last tutorial (from unitycookie), the border between the skin and the hair is way too hard. That's something that bothered me immensely and is why i ended up changing my…
I've been following this thread for a while, nodding quietly, but now I feel the need to express how excited I am: I am very excited. :) Regarding the tangled link lines: consider making straight lines an option. Back in the day the Unreal engine's material editor had straight lines but then they switched to splines. That…
@rodgon - I hadn't actually seen the concept, it absolutely makes sense that you were following that in terms of pose! I didn't mean at all that your execution was a reflection of your ability in being able to pose a character. I'm sorry if it came across that way. You completely nailed it in terms of following the…