Hello Tom, Some great stuff in there for sure. Keep creating stuff and work a bit more on lighting. What you have is a great start, but mix it up a bit more. From room to room or scene to scene. It's kinda like you play the same note at every point. Give your environments more punch, draw the eye. Less is more, we know you…
Hello everyone, I am in the process of creating a stylized environment piece, inspired by some Lord of The Rings ruins. I want to create a ruin that is abandonned in the middle of a dense forest. At the same time, I want to improve my vegetation skills. The centerpiece was sculpted in Zbrush. First pass on centerpiece:…
Just tested the mirroring script again, works great now. Thanks for the bug fix I'll donate tonight, that's a real help. I have a feature request, in the window that pops up with the X/Y offset half button, could we get a small button to the right that zeros out the value for X or Y independently. Often I will want to…
The first thing that stands out to me is the colors are different. I would suggest picking colors directly from the reference, and filling your art with those. The next thing that I see is proportions. The reference face is shorter overall. One trick I like to use is to put the reference and the art right next to each…
Very nice, great job on your project! I'll have to take a peek at it on steam and as for game dev employment - yes needless to say things have been a bit turbulent imho ever since covid but opportunities still do exist for art aligned roles. I mean just on these boards alone had occasionally noticed members exchanging an…
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…
These live boolean tools are great, certainly. But, I'd say they're more suited to 3D print work and concepting. Creating production hard-surface assets in 3dsMax(for instance) is still going to be more efficient. No manual retopo step - which is a huge timesaver - and depending on what method you use you can derive…
draw. I've learned that if I try to create something without a complete idea layed out in front of me, I'm lost and give up. Design what you want in pencil/pen/paint. If the concept is great, the 3D will be just as great. Creativity means to create, not duplicate. So try something a little different. Example: avoid…
I was similarly excited when I discovered the potential of the Crease tool but after messing with it I was only met with general disappointment. I don't think creasing can get you the look of your loop-supported model; there are differences between how edges average with supporting loops and how creased edges behave.…
Hi! I'm creating a face rig in Maya for my showreel using a mixture of ARKit's blendshapes and joint based systems! Here's what I have so far. Demo Video: https://youtu.be/A1MzcbM9J4k I am using an asset from Blender's public domain Human Base Meshes v1.4.0 pack as the mesh for my rig. The head model was created by Dan…