[ QUOTE ] How do i disable the default lighting? [/ QUOTE ] Adding any light into a scene turns off the default lighting. But for a professional presentation you don't really need any fancy GI lighting, take a look at Bobo's site. It's mostly just viewport screen grabs, and I think it looks very professional. But for a…
Hey guys, I know this has been talked about before but I never really got the solutions I was looking for on previous discussions so I thought I would try to start my own thread here. I have been pretty happy with simply using 3ds max to display my models real time, however; the emissive (self-illumination) doesn't…
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Got the bake pretty clean, low poly is sitting at 4k tris. I'll start texturing tomorrow. Screens are on their own sheet because I think I might want to do a flipbook/animated thing with them. Haven't decided, but if I want this done before the end of August I won't have time.
Ask GPT about "alpha test" , "screen door alpha" , "alpha to coverage" speed tree uses and "Hash alpha blending" Blender uses . Might be useful for your topic too. Games hardly use classical alpha blending at all . It creates z sorting issues and calculative expensive. Some games also do alpha channels with gradients and…
Hi Guys. Finally i finished the AK 47: And I think its time to open a new thread about the new weapon im working on. Its a H&K MP5 with Surefire Flashlight on the front. At the moment im not sure about how to texture the Flashlight. Will be a new experience for me. Also i forgot to model in the Shell-Ejection. I mean its…
Greetings to all! I am new here... And I've something to share... :) Loading Screen | Death Prophet Steam Link : http://steamcommunity.com/sharedfiles/filedetails/?id=219364938 Loading Screen | Bristleback vs Axe Steam Link : http://steamcommunity.com/sharedfiles/filedetails/?id=216651047&tscn=1389936238 HUD |…
Hello folks! I have a model that i shaded with the Xoliul Viewport Shader in 3ds max with some lights set up, and i want to render a 6 second turn table of the model with this shader and lighting set up applied. I never really had to do this sort of thing before, so i'm wondering how i should go about this process. I…
Hey Polycount, I am loading my speedtree models into udk. (after saving in the modeler and the compiler, loading up the shaders in UDK) In the speedtree editor screen nothing is showing. Its like there is no mesh. I am saving as .srt from the compiler. Yet nothing is showing up in UDK. I have looked up a few tutorials and…
The screenshots are too small for me to see the important numbers. Set your screen capture to only one screen, rather than both, ootherwise is gets compressed with a big blank space. However, I think it looks like you have not froze the transform before applying the duplicate special. You will need to do that first. Also,…