this new lighting really helps tell the story of you cellar. however the light coming from the windows on the left should probably have slight lightshafts to simulate lighting coming from the windows and to the ground.. other than that i love the feel of this.. Cheers..
Hi all This is my latest personal fan art project, based on a old HongKong movie, never saw a music video made by UE4, so I just did one:) Captured in UE4, with great help of Quixel's Megascans. Hope you like it. https://www.youtube.com/watch?v=yjy-IrTYIC0
I'm graduating next semester so I have decided that this summer and the final semester will be dedicated purely to portfolio building. I intend to apply as an environment artist, yet my portfolio is utterly void of environments so I had better work on that... My first portfolio project will be based on this panting my…
Hi! Did you create manual lightmap UVs? Doing so, you could add another loop in the flat area and then lightmap UV the whole opening as a straightened strip. You could probably ditch the bevel and let the baked lighting do the edge smoothing. The other way would be to simply increase lightmap resolution. Share the mesh if…
Rockstar San Diego is looking for talented and experienced Visual Effects Artists to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for detail backed up with excellent technical understanding and ability in order to achieve…
Hey all! I need Artists, Animators, FX & more for a #VR #UnrealEngine gig. Offsite contract. However we are located in Dallas if you're in the area and want to check us out. Email Chris@Groovejones.com with portfolio link, resume and/or attached samples. To learn more about our company visit https://www.groovejones.com/
References> I loved Suke's works Super dynamic anatomy, colors and moods and lights, composition, storytellings and everything looks great and I like to learn from it. However, I realized during research. that some champs 3d models are somewhat different than in splash arts and I was confused little but decided to mix it…
Wasn't sure if this was gonna get finished in a reasonable amount of time so i didn't start a thread. (work gets in the way) But anywho, after working in zbrush for awhile and doin organics and fabrics i've been getting an itchy boner for hard surface stuff and thought i'd show a weapon i'm workin on. There's a few things…
https://venturebeat.com/2018/10/22/game-developers-are-disposable/ https://youtu.be/_Eeirijr8ls from the article. One of the defining characteristics of labor issues in the video game industry is that companies tend to treat workers as disposable. If you are a good artist but you don’t want to deal with the crunch, the…
Hi, I'm in version 4.25 and I'm using GPU lightmass. The problem is that in my entire scene my shadows look like this. They seem to be like in preview bake, but what you see in the example the bake is set to High. Does anybody have a suggestion on what to do? it would really help a lot. Thanks in advance!