In short: -everything on your site is huge, why? -work towards 1280x720 (works on 3 times as many devices) -large images and text add nothing -work is nice The site is rather huge. It won't display properly (gives vertical scroll) on any screen below 1500 pixels wide. This means that on roughly 4 out of 5 devices you'll…
Upload your images to a image hosting site, and add them with the IMG tag. Really it's so much more nice to open a thread and see what is in it. And now I list my message because I wanted to check something and I lost it. -Work on your renders, the most important thing now, is get some shots off the…
Those generate normal map from image tools are pretty much bumpy noise generators (which sometimes is all you really need). You'd think this is something AI image generation would be good at, and there's a ton of training material out there.
Well you clearly are making guns! They look good to me as a non-expert in guns. I find the thumbnails with Military Conflict Vietnam disruptive. It's nice to know they are in an actual game but the space the text takes is too much for me, especially compared to other similar thumbnails on Artstation. Also if you insist on…
So here goes my first post. I finished today hi-poly and low poly mesh. My goal was making it as detailed as possible since it's quite simple model. Low poly is 2312 tris right now, second LOD is going to be around 250 tris. I think I'll to be UVing and baking next day. Any advices before baking in 3dsmax?
these are some of the work in progress needing feedback on what needs changing what needs work ect. planned to be uved and texture after model is finalized. and thanks. [/image] [/image] [/image] [/image]
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…