I think that a lot in voice acting has to do with how the facial expressions work. In the end, a sample of recorded voice done by professionals sounds like it should - professional. But when the facial animations are so well done like in HL2, you actually think the character talks. In Far Cry 2, for example (which I'm…
And one last thing. To all the people who don't quite get it yet. I'm done with talking about my age. What I AM talking about is my background. I'm talking about what I've spent my entire life (which is the younger years ) doing this stuff. So to all you people who think I'm saying "OOOH LOOK I DONE THIS WHEN I WAS NINE…
[ QUOTE ] Jack was on CNN tonight to talk about Midways new football game. Like I said in my news post above , this is why Jack is scary. Because he has no fucking clue what hes talking about yet they put him on CNN to talk as though he was an expert. This is a quote from him: "The NFL wouldn't allow it's name to be…
Hi Kevin, This might be best suited for technical talk but I just had a quick quesiton back to the rendering...I've tried this before but I can't get it to work. How do you keep diffuse & default scene specular in their own seperate files with the skylight and lighttracer? You are talking about Render To Elements right?…
The key is to find positive people and don't even 'talk' to people who: trash talk, bitch about people behind their back, ect ect. These folks seek out new recruits to trash talk as a group. They are like an infection and honestly...imo, they all need to be warned and then fired if they are caught again. If you don't like…
Here's a cool talk from the Art Director, Ian Milham, on Dead Space 2. http://gdcvault.com/play/1014368/Beyond-Horror-Art-Directing-DEAD It's an interesting talk. It pretty much confirms everything I thought about the move from Dead Space to Dead Space 2 and now 3. I think that although the games have improved in terms of…
I think it looks great! Some things I noticed, and keep in mind that I'm not super-familiar with your references, so some of that might be due to those. The front of the lower legs is very hard to read, the shapes get lost there a bit. The leather cloth feels like it was meshshmoothed. The borders are very clean and have…
i could imagine that animation would become easier in the future for the more repetitive tasks, thus let the animator concentrate on the performance more. dynamics simulation is rather unusable for many tasks right now but i'd expect that to change - in the case of the tank that could mean that the treads are animated…
For my animation module I have been tasked with animating a character's walk cycle and a prone to standing animation. There are no restriction on the character used and no marks very given for modelling. I chose to use the Bounty Hunter from DOTA 2, he is acrobatic which is a useful traits for the prone to standing…
That is not what i talk about. Also i was on dA years before it gained "bad reputation". Did you also? Please pay attention to things i was talking about in opening post. Like how comment sections are often more alive AND helpful compared to AS ones, how "groups" often helped to build actual communities (same was on…