Glad this got necroed. Check Ryan B's answer below, which chimes with what PINS said (a year ago) seems pretty straight forward but I'm not having much luck D: https://answers.unrealengine.com/questions/61109/how-do-you-manipulate-light-vectors-in-blueprints.html
does mudbox support any scripting languages? Havent tried mudbox in a while. The one thing might b e an issue of the top of my head is the bring modeling app into focus. gonna dig around. Found the sdk: http://download.autodesk.com/global/docs/mudboxsdk2012/en_us/index.html
Not everything needs a highpoly, thats for sure.. I did the wires so that A.) I could generate a clean alpha map and B.) general a clean normal map from it. To me, it was easier going this route then fiddling with an image from the net until I got all that I wanted.
Hey everybody! Super excited to participate This is my interpretation of the classic story of Beauty and the Beast inspired by film noir and the crime wave of the 20th century. Here's a short summary! FINAL SUBMISSION B) The 4 x 4096 texture requirement was broken down into smaller textures. This was fun! Thanks for…
Hey everyone, Im in the process of trying to create a business card and Im at a loss for ideas. Should I A) keep it simple and just have my name, what I do, my email and website or B) Should I add an image to it? The second Idea is difficult because I cant seem to think of anything to "brand" myself. Thank you.
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
John B made a great point about this on facebook: X-factor artists get signed to a Sony sublabel, Syco. Rage was signed to Epic .... another Sony sublabel. So in the end, profits just go to the same corporation :) Fight the power, eh? I guess it's the gesture that counts....
Hey @DanaosC, sorry it's been a bit, but 3 questions. A, can we see the mesh you're transferring vertex normals from? B, do you have a normal map on the hair? and C, are you exporting FBX or OBJ? If FBX do you have smoothing groups turned on?
Because Monster Hunter is one of my favorite games, I decided to make a fan art of the Hero's Blade. Also, a new Monster Hunter is going to be released next year!! :smile: I'll be going for hand painted low poly style B) Reference image: http://monsterhunter.wikia.com/wiki/Hero's_Blade_Replica