I'm in my late 30s and had a career change to being an Environment Artist, where I've been working in the industry since early 2017. I was at an indie studio for a year and a half in my city. It unfortunately closed due to funding but we released a small unknown game on PS4 and PC. Since late 2018 I've worked a few remote…
Good day! The most important issue is payment - this is an indie project where, there is no financing, a payment of% of income, or a fixed price of work after the release. Briefly and on the case: Already as 5 months we are developing a remake of my mode Pure Reflex (Dota 2), for an independent game on UE 4.…
The folks over at Unigine have released their 2012 renderer update packed full of industry standards.If you're looking for an alternative to some of the more main stream engines out there you should give Unigine a moment of your time. Offering a free evaluation of their tools, Unigine has released an update video of their…
Hi guys, I'm sure this has been covered before but I was wondering if there was a standalone mel or python script that does that automatically creates dynamic joints like the ones shown in this video: make joints dynamic using nCloth Bonus tools for 2015 are not out yet but I need a solution relatively quickly. Any help…
Extended nominations! We need your feedback. What was the best looking game of 2018? Which dev studio was the most awesome, sought-after place to work?? Who in the Polycount community was really awesome last year??? We want to hear from you, our community members! You are the backbone, the core, the root of all things…
Hello everybody, I am glad to show you our game developed with Unity, Blender & Wwise SNOWBALL SNOWBALL is a FPS action game with a Low-Poly style. This is the second game developed by PROTOKOLL Studio Your goal is to protect a car in the snow from the enemies, the znowman. With your Snowgun, you will be able to shoot on…
I am currently looking for freelance and full-time opportunities. Skillset(s):3D Animator with Rigging experience in 3dsMax. Have been using Unity for the last 3 years. Animator with 5+ years of credited experience, constructing dynamic and fluid animations for in-game characters utilizing leading-edge software engines…
Hello , I still have max 2011 and Iam having right now the limitation of 24 slots for materials , my scene would need to have at least 30 different material slots, how can I do to increase the little spheres with the material on ? thanks for any sugestion .
Here's my final entry for Retrogasm 2018- Chip Hazard from small soldiers.Thoroughly enjoyed working on this little guy, hope you guys like it! you can check more screenshot and marmoset viewer through my Art Station link: https://www.artstation.com/kidd555
There was such a specific issue when edit poly modifier code was updated with - i believe - Max 2013. This would effect old ( pre Max 2013 scenes ) when loaded in Max2013+ too i think . Usually Edit Poly modifiers should of course keep the edits intact ...