I am no too sure if this belongs in my road to sculpting, but I figured that I should share it anyway I decided to lower the polycount of the face and add some laughable rings to the eyes and mouth in an attempt to understand retopology and then failed a lot. So that'll be a learning progress for another day. I also felt…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
Thanks to everyone for the detailed feedback. In the meantime, I have implemented a configurable checkerboard for the background: Regarding your comments, I have the following answers: A Linux version is in progress! A very interesting idea, but UV-Remap only transforms uv islands and can not perform individual vertex…
its been a while.. but he is not done yet, some progress.. I updated his clothes, decided 'finished not perfect' and right away I can feel I can finish! Here building him new fountain pen rifle.. Rigging also done with AS (for later) look-dev and hairwork in progress, plus decided to hand paint albedo in sub paint: thanks!
Hi Everyone, I've recently applied for an entry level job as a 3D product visualizer. Company had a 3 phase, 10 weeks training program and between each phase there is a test assignment. I've had no experience on 3ds max (only CAD and BIM programs: AutoCAD, Allplan) and jumped for the training opportunity. I've passed the…
@tynew Thank you, ill need to take a break sometime and look over my progress over the short year I began my modeling - hard surface carreer. Still have leaps of improvement, will be spending this year practicing texturing/complex hard surface to practice more design (to then be able to come up with my own stuff) Progress,…
Hey everyone! So it has been a while since I have posted anything, but work has progressed. I've got a couple of friends of mine helping out on the project now also, so things "SHOULD" progress more quickly now. I have finished modeling out the docking bay and it's interior, all that is left is to build out a simple…
Hey. This pack of tools originates from a toolset I wrote for 3ds max nearly 20 years ago which I converted to blender when I switched on version 2.8. They where used in a few productions so far and shaped around typical needs to streamline processes blender does not very good. There might be still some incompatibilities…
As an artist you should know that nailing down things to early will make it harder for you to adapt to conditions later. Your preproduction goals should probably be more about finding our what works with your tech and design, and designing around that, rather than nailing down what you want early on. *Unless you have…
Hey guys, im aiming to create an outsource team to take freelance and outsource projects. We are working hard to increase our demoreel's quality! But I'm a little confused if the jobs comes regularly. I'm already building some relationship with clients I already have but they just don't have projects very often. For a long…