Hey polycount! This is a character I created for my FYP at university. Though its one of my best models, I want to rework it from the high poly model and try to create a character model (hopefully) worthy of being my first portfolio piece. So Im looking to the people at polycount for guidance on getting it up to…
Hi all. Hoping for some help regarding animations (Unity) when I have two different models using nearly the same rig. The models are horses so I'm using the generic rig in unity, not the humanoid (don't know if this makes any difference). I first modeled and rigged (and animated) the grey horse. Then I altered the model to…
hi there, im curious as to when it is appropriate in today's standards of modelling to use high to low poly modelling or just using Photoshop for creating the needed textures. imagine an abandoned house with an old car in the front garden. the house is made of traditional brick and the car is all rusted out. for the brick…
Description: Panzer Gaming Studios is looking for talented 3D modelers to join the team, create and texture 3D prop assets to be used in an upcoming FPS horror. Job Qualifications: Must know how to model in 3ds Max (Modular modeling for UDK a plus!) Must have experienced with texturing Knowledge of Photoshop required…
In maya you can find it here: Mesh >> Cleanup, then select "Faces with more than 4 sides" and on the top you have two options: to solve problem righ away or just to select problem faces. As for the model. It all depends on for what purpose you're making it. If you want to make ingame model you have to get rid of many…
MODELING SUPERVISOR Location: Los Angeles, CA Job Type: Onsite, temporary, full-time contract Contract Length: 4-5 months (possibly longer) Job Summary: The Modeling Supervisor will be responsible for the entire blendshape design pipeline, from what software they decide to use right through to quality control of the…
Hi all, I am new to modelling. I am a part of the team at ULU (udklearning.com). I had a lot of tutorials at my disposal but lacked direction. Thanks to the guidelines outlined in their courses I was able to make some headway. Below is my first High poly model. I made this after following a tutorial on making an RPG-7.…
Hi friends, I have an issue with my 3D asset here. Let me explain what I did before I faced the issue.... 1. I made a 3D asset (A stylized axe in 3Ds Max with 872 quads)2. Then I did the smoothing groups and the unwrap for all the sub objects of the model before taking the object in Zbrush. 3. I installed a plugin called…
How to approach the modeling really depends on what the model will be used for and the technical limitations. Two common methods for creating tracks are: Model a continuous band that matches the shape of the tracks and use animated textures to simulate track link movement. Instance an individual track link or track link…
If what you are asking is, how to get Source-engine (HL2)CounterStrike models to work in the old version of CS, then your'e going to be disappointed. I gather that you're trying to downgrade the new models to run on your older computer. It's theoretically possible to take a Source model and remove all the next-gen…