Hey everyone! so just wanted to introduce myself a little! i just finished university and i finally have a chance to work on my portfolio (which is no where close to the people on PC). I only have about two and a half years of 3D art experience and even that wasnt 100% focused. I hope that you guys can help me better my…
In this short tip, I want to describe my workflow of making vehicles for this project. 0. Decide what you want to make. 1. Gather references. You need all sides of the vehicle because they are mostly asymmetrical. 2. Make high poly mesh by using reference images. I'm using Blender. Mostly I'm using the following modifiers:…
In Zbrush I want to view my model with textures but every time I do the model defaults to flat shading while everything else is still Matcap. I've managed to do this before but I have no idea how I did it.: The Model on the left has a texture map applied AND has matcap applied The Model on the right has a texture map…
Hello to all. There is nice feature in maya to duplicate object with transform. Select object, Shift+D, move/rotate/scale new object, Shift+D again and it repeats the actions. How to make same thing but create instances with transform, not objects. Maybe "Smart transform" option in "Duplicate special" tool can help with…
We have no problems hiring from abroad if the applicant is good enough. We've got people here from all over the world. Obviously if you're applying for the contract positions, that might be a little different, but we sort out accommodation etc. if you're from far away. The art test is not a requirement, we'd rather see an…
Recruiters (Talent Agent is a euphemism) are generally only useful for senior management types. Good recruiters can find open positions that aren't listed yet, because they have industry contacts. A good recruiter can help shepherd you through the hiring process, which helps sometimes because HR in games are notorious for…
The people who decide to give you a visa or not has nothing to do with the creative industry at all. They do not care what your demo reel looks like - we are talking about the immigration department here not a videogames company - don't confuse this. Many people ( especially students ) think that the company itself gives…
I've had a good read through this thread as I'm going to be in exactly the same boat in a couple of months when it comes to applying. I have been told by some indie devs and local games company employees around Sheffield that I socialise with that the only real thing they consider when they see that you have a degree is…
Not yet, no. You're going to have a hard time unless you're applying at a studio that really leans on a cartoony style with solid color textures - and even then, your work still doesn't show me that you can do the trickier parts that even a simple style can require. By that I mean, most of your models are fairly basic…
@MmAaXx : We separate the track surface from the terrain. The track uses two materials which are blended by vertex. These materials have high-mid-frequency information in them. Tiling on these mats is very poor (intentionally), why we need two mats to break the tiling. On the terrain we use 3-4 materials which are…