My first question would be, why do you need to combine them into a single texture sheet? It will be a lot simpler if you can keep each tiling texture separate. That being said, if you have no choice and must combine them, the only way (that I am aware of) to tile a texture if you combine them into a single texture is to…
I have what I hope is a simple question. I'm working on a scene with a lot of repeating textures, mostly concrete, but I'd like to apply a AO map to the environment. However, it's for an online game and memory is at a premium. Most of the meshes are static and it's an indoor environment. My thoughts on how to do this so…
I have a few mapping and texturing questions concerning a 3D model I recently completed based up Spinefinger's concept. My questions are based upon what is currently practiced in the gaming industry concerning texture size and shaders. 1. For this model, how many textures maps and what size would be appropriate if this was…
Hello, untill nowI have used with total satisfaction flaming pear solidify B filter, to extend the texture border colors of a transparent image to the infinite till borders limits of the texture map, recently for dunno what reasons all borders start with black pixel surrounding the alpha shape of the texture and then…
Breakdown the repeating structures like those arches into a modular mesh. Use a tiling stucco texture for the building. Use material blending to create the grime and dirt on the stucco. Unique meshes for the windows, railing, electrical box(es), awnings. Try to atlas as many textures as you can. Then do modular pipes.…
Wow! Scrolling down this thread and seeing your improvement is very very impressive! I'm looking to try out some Hand painted textures myself. I was wondering uses Mudbox to do this? I have painted textures in Mudbox most recently on the game I Am Bread. I love the feeling of painting onto a model, especially with a…
It is possible to do in Painter. 1. Export your current textures as document channels. 2. Export a plane from any 3d app. Make a new Painter Project with this plane as the mesh. 3. Import the textures. 4. Set up layers for each of the textures, these can be projection paint layers or fill layers, however your prefer, and…
Yes it is possible. This is what I did in my example. I rendered a top view of the waves mesh, using a camera set to Orthographic. I think the wave "period" (the time where it loops) is set in the Dreamscape controls, but I don't remember exactly where. Max can usually preview a loop without a pause. Maybe you need to make…
It is always better to pack these into the channels of a single texture, because you reduce the amount of needed texture samplers in the material, and because its much less video memory. Imagine you have a separated roughness, metallic and occlusion map. Texture still uses 3 channels but it has the same information in all…
Why do you have texture size restrictions? What engine is it for? I'm digging the chair so far but I think it could use a slightly bumpier texture to simulate leather (the chair is leather right?) Maybe cast darker shadows around where the seat meets the legs. Did you render out AO for the objects? Also the wood texture on…