Hey Taylor, There is a few subtle things I get from the reference that give it some "oomph" that I think your scene is either missing or isn't executing quite as well. Overall, to me, if the reference is 100% you seem to be at 90%, but that last little bit is the difference between an environment I just travel through to…
Annnnnnnd back! Last time on My First Modular Facade: *explosions followed by tacos* So yeah. Textures textures everywhere! After blocking out the pieces, detaching them, and realigning pivots to useable areas... I got this. The windows look sooooo weird when they're narrow that I bulk them up cos hey, I'm the architect…
@Ruz aw I'm sorry man! I had to do those too :) While it's a good exercise, I'm definitely not for dry copying though. More about fresh ideas an inspiration. We spend weeks, months, sometimes years on an art piece yet fresh ideas on how to improve are so rare. We bypass such a huge body of mind -blowing art that no one is…
That’s what I think is going on here. No fancy shader, just highly performant flat textures in trim sheet layout. Here’s an example for a Wii game, see the section “Performance & Memory” https://ericchadwick.com/img/world_of_zoo.html
Hello ! Always loving the JuniorSenior avatar :) Along the lines of the suggestions from the Great Eric, and considering that the goal is an actual game asset for UE, then simply start by modeling a first version of the final polygon game asset of the tent at rest. Garment making tools may be useful to an extent since they…
Has anyone here tried the moviestorm movie maker? If so was it any good, love hate? Is it worth learning as a means of making your own films or portfolios? Or for anything else for that matter? Tim
Here is some progress albeit it might look backwards since I removed most of the outsourced assets and textures. - decided on comp, sculpted terrain and added spline path to it - finalized and rendered main trim textures - I spent too much time to add procedural noise in the engine to vertex paint, but it didn't work as…
almost ready to wrap this up. Warped the glass noise around the etching and introduced some iridescence/hue shift to the mat, although it's only really noticeable in motion. The surface is also glinty, but this is not a super dramatic effect either. Dressed the scene out more and tweaked mats on a number of things. The…
Old Barn Hello there, this is a project I have been working on for the past two weeks working in Unity to build the scene in, Maya to model the assets and substance designer and painter to texture the assets and create the trim sheets. Any feedback would be much appreciated Reference Images: These are some of the reference…
https://www.artstation.com/artwork/zADWYZ Last piece I did for Fractured Space :smile: 55k tris, 2 materials. Concept by Tim Zanconato and Rob Blight with adjustments by myself. All asset work by me.