Hola ! I made a high poly for a Tactical Backpack entirely in Zbrush. I'm used to working in 3ds wich is my daily work tool and the challenge on this was to avoid using 3ds and only use Zbrush's modeling tools. I did not do the low poly/texture yet but someday I migh have the time to retopo/bake and texture.…
Hi guys .. I m a newbie to this game and I wonder if I light a highrez model in "vray" is it possible to bake that lighting to my Lowrez model in order to export it to Unity ?
Okay I swear I knew the work around for this but I'm brain dead today...I'm trying to RTT a diffuse map from my hi-poly mesh to lo-poly, but showing up in the baked texture are black spots where the lo-poly is covering up the hi-poly. I thought there was a way of stopping the lo-poly affecting light etc during the bake?
This has been making a bit of a splash w/ Tor Frick's excellent results in the latest version of Modo and it'd be great to be able to do in a Substance Suite baker. Process is well described here: http://www.polycount.com/forum/showthread.php?t=71995 The Mental Ray shader isn't reliable, but Modo's implementation is very…
These are some objects I created for a class project (these aren't their colors in game these are just what I picked for presenting here). Please feel free to leave comments and constructive criticism. Thanks!
I was exploring and I have noticed some cool stuff with cloth-like materials that people have been making lately. I think that 3dsmax6 has some tools like that, but I am not sure how to use them. like making some materials clothlike and draping over stuff and other materials leathery. not sure how to realy explain what I…