Yes. You should use an tree photo as general reference to see how tree grow. But is that important. Most trees looks pretty much the same. With big excpetions like Acacia or Baobab. Remember all nature grow in L-System (look on google, "L-System", Fractals), stick to this while you modeling and you will be set good for…
How are you making out with your wing? I'm working on two different birds at the moment, one cartoony and the other realistic, well eight realistic birds. Your rig doesn't even look as though it is symmetrical and the solvers are not where they were created. You can't just do things hap hazard like that and expect it to…
Hey man, i like your work but i would strongly suggest doing A character that would show off that you know anatomy. Not necesarilly totally realistic but more towards the realistic side would help. I think the bearded character could be pulled off at a lower polycount (and im pretty sure it would have to be to working in a…
I'm a 3D Artist from Spain, currently specialized on realistic enviroments and props, although I can work on other styles. You can see my work in my artstation: https://www.artstation.com/gatronik Contanct me through my email: gotrik77@gmail.com
Hi everybody, I am writing to ask if anybody can direct me to good sources of information (articles, videos, pdfs..) regarding using models with chamfer and custom/weighted normals to make environments. I understand how to make the models with the desired shading but I would like to know more about texturing methods to…
Hi, My name is Jonathan and I'm a Game Designer. Here is a link to a short video montage of my previous projects. https://youtu.be/hEZMcNeFsKY I'm currently in development of a Realistic Chemistry Crafting Game where the player will form particles by combining atoms in a 3D space. These particles can be picked up and…
Well, you could also work backwards and try to recreate your renders using an actual camera. You're probably going to have a very, very, VERY hard time recreating such extreme background blur. So from there : your renders would probably would look more realistic if they didn't have a cheesy blurry fake background *at all*.…
Hi Vasilesco, The concept looks cool. I see you already started with the props and textures. Are you done with the block out? what style are you going to follow Semi-realistic, Stylize or realistic? once the style is final then we can go with the proportions and everything. What I will suggest finish the block out first.…
Sculpting realistic cloth folding by hand is very time consuming. It takes a lot of thinking about the forces being exerted on the cloth, and iterating slowly to get creasing and bunching in the right areas. MD is a great shortcut to getting started on that. It doesn't deliver final sculpts, so going to Zbrush is pretty…
Could you post some references of the style you are trying to create, or something similar? It's hard to give good qualitative feedback if we don't know the direction or style you are trying to achieve. Things to include are: Is this for game, or realistic render? Your texture style; Are you going for hand painted like…