The repeating textures are pretty good. But you should really tile more the 4 times or more to really see if it'll work. Environment texture are often tiled many times, like up 7 or 8 on the PS2. That bigger line in the middle of the texture on the right will stand out when it's tiled more. The biggest problem with the…
So, I started a new modular street scene in UDK. I began making my assets and well, getting the lightmaps to behave is doing my head in... I've followed tutorials and read up on them the best I can, I just don't know where i'm going wrong. Here's a pretty awful example: The lightmap UVs (on the second UV channel) in max:…
Hi all! looking slicker!! And much better than the temporary grey one. However! There would be no love without crits (this is Polycount after all) hence here are my few. -most noticeable thing : the top banner. I like how it showcases great art, but its functionality is confusing. When I see great art on display I want to…
@Syartax Very nice! Regarding you being worried about having 'too much' on one side, this CAN be a good and bad thing. 1. Having an asymmetrical environment can provide a more appealing sense of exploration for the viewers etc. 2. You could devote the left side to being the busiest side (moving arm, terminal) and the right…
Hey All I to have the same problem, that being that i need something to get a foothold in the industry something to make mistakes ,learn and better myself and add to my CV. in saying this i have spent the last few months build design documents for a game proposition. In brief the game is a 3D indie puzzler, focusing on…
I actually thought I were pretty nice there. Side note, a Bethesda game will never actually fail in sales, just like how a CoD game will never fail in sales. Pros for Bethesda making a Stalker game 1. Larger areas to travel in, The biggest downside (besides the bugs) in the current stalker games are that the areas are…
Heya buddies. After many years of vagabonding and such I finally got my own place in the motherland and I've been desiring a tv for years and nows the time! Problem is I know jack shit about them. Well, I know the basics but I need awesome recommendations from super sexy polycount people. Maybe you techy guys can help me…
I'm rendering in Zbrush and want to export just the colored part of the hair, not the black background. Is it possible to export the render with a transparent background? I finally figured it out and it sucked the life out of me. 1. In Zbrush change the background color to white (255,255,255) 2. Click BPR Render. 3.…
Hey guys what's crackin? I am doing the Artstation Challenge and I am gassing out a bit. I am struggling with the lighting and don't know how to really push this to the next level. Seems to be a lot of pros doing the comp which is cool, makes me want to step this up. I've put point lights around on the pillars to see how…
Hi everyone ! I'm back to show you the new environment i'm working on. I'll try to feed this thread a bit more than the previous one :) Intentions I'm gonna build a piece of environment from scratch. An old temple's gate builtin a mountain. I'd like to include some ancient / futuristic contrast to the scene by making some…