Hi everyone !
I'm back to show you the new environment i'm working on. I'll try to feed this thread a bit more than the previous one
Intentions
I'm gonna build a piece of environment from scratch. An old temple's gate builtin a mountain. I'd like to include some ancient / futuristic contrast to the scene by making some contemporary or futuristic assets. Mainly because i assume this is a very interesting contrast to work on, plus this is a good opportunity for me to do some hard modeling :poly124:
References
Instead of pasting a wall of references pictures, you can go check them
right here if you are interested
Layout:
I began yesterday by creating two tileable textures for the floor.
The right floor has a pretty simple material, so let's talk about the left one, much more interesting
. I need some variations on the floor and a smooth transition between pavement and grass. With this vertex paint setup i can decide wherever the moss/grass will be.
I built this material in order to give me some useful controls over it. I can then tweak the material when needed.
Stay tuned !
Replies
Right after my layout, i began very fast sculpting my environment. Way too fast. Actually i lost a week doing shit ><
So i took 2 days to make a concept that will help me building the scene.
(click to enlarge)
I'm still not ok with the moss as it may looks too flat. But i'ts going better
@Skate, all you have to do is browsing Youtube
The scene is almost finished, so it's time to gather some feedbacks !