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The Temple's Gate

Hi everyone !

I'm back to show you the new environment i'm working on. I'll try to feed this thread a bit more than the previous one :)

Intentions
I'm gonna build a piece of environment from scratch. An old temple's gate builtin a mountain. I'd like to include some ancient / futuristic contrast to the scene by making some contemporary or futuristic assets. Mainly because i assume this is a very interesting contrast to work on, plus this is a good opportunity for me to do some hard modeling :poly124:

References
Instead of pasting a wall of references pictures, you can go check them right here if you are interested :)

Layout:
layout.jpg

I began yesterday by creating two tileable textures for the floor.
FloorsTexture.jpg


The right floor has a pretty simple material, so let's talk about the left one, much more interesting :) . I need some variations on the floor and a smooth transition between pavement and grass. With this vertex paint setup i can decide wherever the moss/grass will be.
floorMaterial.jpg

I built this material in order to give me some useful controls over it. I can then tweak the material when needed.

floorMaterialParameters.jpg

Stay tuned ! :)

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