You'll have to update the mesh you're using for the collider manually. You're currently editing the mesh as part of a shader and the collision mesh doesn't do anything like that - it's getting the undisplaced base mesh that's being fed into the shader. So after any height edits, you'll need to adjust the mesh used for…
arshlevon> Those values are very dependent on what your blend weighting is at from what I can tell. I'm used to editing my shader in Mental Mill but I'm not completely lost when editing shaders by hand. I don't have access to MM here but I went ahead an edited it by hand. Here's a video of my suppression atm. I'm quite…
It depends on what type of editing you did? Most of the time you're ok to move verts, but not remove then add verts. If you just moved them around you should be ok to do what Eric suggested. [Useless Max Trivia] Each vertex is given a number, the weighting info is stored by this number whenever you go back down in the…
Welcome one and all to the 98th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Is there any such software kicking around? I took a look at RenderMonkey, but there's no proper documentation on using the program. There's one or two tutorials that don't explain what you are actually doing (just ctrl+c ctrl+v boilerplate), and they don't go outside the scope of just rendering a specific 3D object. Been…
Edit: updated because Logic Error is embarrasing and the "then don't do that" fix was getting old. version 2.0.5 download <-- multiple bug fixes: the userSetup.mel code to re-establish shelfButton popUp menus failed if the tablayout was not visible. ( the `lsUI` control search would fail ) multiple fixes for multiple…
I'm fairly happy with the character now, please let me know what you think, in the mean time I'll be thinking up a playground for it so I can test the gameplay mechanics and how the animations look in the games environment. EDIT EDIT: I've done rigging before but not much animation, the crits are much appreciated, I…
https://www.artstation.com/artwork/optimus-transformations-wip2 http://www.youtube.com/watch?v=KXZpEsov2Ls So I made a thing and was wondering about animations like this as this is my first go of it and i used dummy objects on all the objects in this scene. After viewing a few peoples animations (specifically) in maya I…
....as long as you add a 'Tassie' (Tasmanian) devil sometime down the track when beginning to populate this level with chars, I mean at least a salutary nod too LTs 40s & 50s TV anim vintage - then I'm all good wid dat B) Also no worries about copyright infringement shite either cos one can't patent intelligent design…
I will need to go all noobie mode on you guys! what I am doing wrong here?: - I make a 2048x2048k document in Zbrush - I frame the basic Zbrush polyPlane - I export this plane to 3DSMax - convert the editable mesh to editable poly and extrude the edges by sight (arbitrary) - I convert the model back to editable poly and…