https://www.artstation.com/artwork/optimus-transformations-wip2
http://www.youtube.com/watch?v=KXZpEsov2Ls
So I made a thing and was wondering about animations like this as this is my first go of it and i used dummy objects on all the objects in this scene. After viewing a few peoples animations (specifically) in maya I saw would be much easier rigging controls.
This gave me the sad face as I knew my process was flawed in the way i went about the rig shown below but with this setup I am allowed the possibilities to edit the mesh and retain the rig and animations intact.
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Which for about my entirety in 3D was always a dream of mine to have, now if I used other rigging methods do I still retain the editable ability or does that break down entirely when i attempt to edit the meshes (future or otherwise)?
Thanks for any help on the subject I am still very new so go easy on the lingo.
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It also would probably be cool to have him transform in the middle of an action like diving or jumping
Here's one I did a while ago, as you can see the transformation happens at the quickest point of the animation.
https://vimeo.com/134483898
Saw these posts a while ago but haven't had time to address the issues also i started a new animation keeping the body together and it just was taking up too much time, I don't know if i will complete these but I did have a lot of fun learning how to transform objects enough so that if i ever land a gig with that in mind i know i can do it.
Love transformers and the ability to make it look real enough with "semi-lowpoly" assets.
I feel bad for bumping this with no updates but you are right it is in the middle of the screen, I am new to animation, i play around here and there to get an idea before making a commitment but i feel i should just concentrate on modeling, sculpting, texturing if i am being honest.
It is just where i am really comfortable and this (new/old thing) that comes up get out of your comfort zone but then I am like well then i can't be a master at one thing if i am spread thin across others... so yea uhm i don't like that saying to say the least.
I pose my characters now and for me that's good enough but i do appreciate the comments i will think about these critics in the future, but until then i have moved onto "greener" pastures as far as game art goes.
Much appreciated!
Nice animations Adam.