Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists. BlenderNation covered it recently: 👉 BlenderNation Article I’d love to hear what…
hello everyone, So I am an art student who wants to go into 3d modeling and texturing for environments. I have been working hard to create a portfolio and all, but recently I was told that 3d modeling for environments or props would not be a good career choice because of websites like turbosquid, and the fact that other…
Hi! The name's SimplyBlissful. As a beginner 3D artist, I'm looking to offer my services to those who want their 2D projects, realized to 3D! I'm only offering 3D-Modelling, so no UV unwrapping, texturing or rigging. I'm also not creating models with mouth meshes. What I require from you on this is a turnaround sheet of…
Hey! The situation in the 3D industry right now is, mildly speaking, not good. There were a lot of factors but I'm sure you've heard about the layoffs and studio closures. What this means is that it's currently very hard to get a job as a 3D artist. I've seen people looking for jobs for way longer than 6 months, so you're…
hey guys i just downloaded Tool Bag and when i try opening it my pc starts making some beeping noises and i get this error in the Tool Bag log: Particle: cannot load file"base/particle/impactwater/impactwaterbig.part"! Sound: cannot open sound file "base/sound/impact/impactwater_large.wav"! Cannot load audio file…
Thanks. Sure love to get some feedback. As for this work, it's and stylized digital artwork. Made using Blender 3D. This artwork is just a personal learning project, to develop my own art style. Zloith - is an combination of solar sail and propulsion type spaceship.
Thanks everyone. Seriously. I spent hours organizing this stuff, and yeah, it was stressful. But I don't regret it — I learned a lot. I probably won't be making reference packs the same way again, at least not with this approach. I'm not saying I'll never do it again, but I'll shift focus to other things for now. Not…
lol arr yes that drilling sound,last time I heard that I was with Ben in a trafalgar square starbucks coffee house on monday. Speaking of which heres some pics taken on my cam on Monday Night with Poop,Frankie and peppi...oh and Poop was only "tipsy" throughout hehe . http://www.hedgeart.com/scrapbook/P1010354.JPG (not…
thanks @HarlequinWerewolf, the feathers are placeholder for getting proportions right, they'll be replaced with cards. I'm not sure about rigging, but I'm thinking heat/proximity weighting first with manually selected clusters of feathers, then manual adjustments of vertex weights and a lot of trial and error. The limbs…
Working to address points in the critique I have been given. First up was reworking the crash trench. I put together a Grain POPnet in houdini to simulate a base mesh to work off of: Which is triangulated from a VDB and sculpted and decimated/baked and so forth, which gives us this trench and dirt buildup in-engine: The…