I'm attempting a project for my portfolio of a post-apocalyptic environment after playing games such as 'State of decay' and 'DayZ'. My goal is to produce something quick and quite tightly budgeted in terms of triangle count. Here's some reference images I've based the project on: Concept by Aaron Wilkerson Here's what I…
Hi Bokchee, Calipers Master should fit perfectly for what you want because once you set up your scale you can keep measuring other areas with your scale calibrated. I´ll try to guide you through the steps: * Create a Calipers from Very top of the head to base of the foot (If use Height mode with Y selected you will get a…
Hi there. I need some advice from all the technical artist around here. I have a photographic point cloud (.pts) file. ''My client asks me if I could turn this file into a VR enabled tour.'' I don't know what to answer. Anyone here have experience with Point cloud data?
Absolutely! This is for a game asset. I initially thought I needed to model it directly into the mesh, but I also considered using a trim sheet for the vent. I've made some progress and would like your advice on whether the buttons and the front speaker should be included in the low poly version or just in the high poly…
What type of code would I need for when the mouse goes over a text it will make a sound and when the mouse clicks on the text it will make a sound? I did not work so much with Mouse interaction in class only the keyboard. So if you guys help that that would great.
Main Desired Effect: I want to create a water shader that looks like this. The main effect that im working on right now is a shoreline with a change in color and opacity. The shader looks like this in some views, but it has a big problem that i cat remove. Problem: If i get close to the plane and the shader it makes a big…
We've recently heard news about game industry layoffs (EA LA, Sammy Studios, etc...) but a larger number of companies are very actively recruiting and hiring. Microsoft alone has 125 game development positions open. Surreal Software and Mobliss are also looking for new talent. These companies and others are recruiting in…
Hi there! How are you? I hope that very good! I am recruiting artists from (levels or indoor or outdoor) for my game. https://youtu.be/4c6mAwRExq4 This project is for profit and each member will receive a portion, particularly for the artist of: levels or interior or exterior. mail: damian1994@hotmail.com.ar
I created a scene, and have to export it to an external HDD for others. The assets and materials remain when I export as a package, but not the lights and lightmaps. How to I exports the lights as a seperate file? How do I import a lightmap to a scene and apply it? Exything I've found so far only talks about generating…