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[Unity] - Water Shader Problem

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SasiPasi polycounter lvl 3
Main Desired Effect:

I want to create a water shader that looks like this. The main effect that im working on right now is a shoreline with a change in color and opacity.
The shader looks like this in some views, but it has a big problem that i cat remove.



Problem:

If i get close to the plane and the shader it makes a big black circle just under the camera and it looks like this.



The shader:

I just started playing and learning with the shader graph and I archieved this onen that I thought it was the right one for my desired effect.




If onyone could help it would be amazing.
Thanks for your time.

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