Hey guys, I'm getting this weird slashing/cuts thing going on when I get normal maps from zbrush. I've played with the settings and can't seem to figure it out. Any help?
Hey there, i would like to know your opinion on this. Yeah the handguard is horrible, and i couldnt correctly model some other parts, i should rework this some time this month :smile:
so i made some decent-looking grass and it comes out fine in Maya ^thats just diffuse only. i've imported diffuse, spec, gloss (and mask) into udk and i get this poop: Why does UDK ignore the smooth geometry property i put on it in maya? i made sure to check smooth groups for the fbx file. I've had this problem every…
Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
Anyone know how he sets them up? There so beautiful, I dont want to directly link his art. But if anyone knows how he sets up his settings please share!
when the camera is looking at it frontally and slightly raised those black spots are shown but when it rises they look normal, how could it make that in the frontal view those black spaces can not be seen ?. thank you
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…