so i made some decent-looking grass and it comes out fine in Maya
^thats just diffuse only. i've imported diffuse, spec, gloss (and mask) into udk and i get this poop:
Why does UDK ignore the smooth geometry property i put on it in maya? i made sure to check smooth groups for the fbx file. I've had this problem every single time I've tried importing...
Replies
Be sure you also have the correct setting set in the fbx export options.
http://udn.epicgames.com/Three/FBXStaticMeshPipeline.html#Export Mesh
If the problem persists, export as ASE if maya allows.