So...Much...Win... I have to say, I'm not jealous of the task. That will be one hell of a FK tree to sort out aha! But it will make PC so much more work friendly! We can judge threads alot easier by the tumb's + tags. Prepare for penis tank thumbs though. -Bounce the tag's on the forums aswell, just incase you overlook one…
I was wondering if there is a good way to bake in the detail from a high res model to low poly one. I'm not refering to normal mapping. Let say you model a hi poly tank, with the intention of using it to generate the texture of a low poly model. You take the time to model the bevels so it catches the highlights and all…
Hi guys! As part of the first year of my Computer Games Design course in University I was set the project of modelling a tank from the World War 2 time period. Having done it over the course of the past 4 or so months (alongside work for other modules of course), I need some feedback on it. I should mention it is only the…
Awesome. This is exactly what I needed to know. I have 0 technical issues when I view the site, so thank you very much to those of you that talked about it. @johnicus: Thank you for the info and link. I had no idea about the image scaling thing. I think I'll go the same route as Matthew. It looks like the perfect example…
Hi guys. I have a question about shading. I need to use a low-poly model and set up shading on it in such a way as to preserve the sharp corners on the model's border, but I can't do it correctly. I tried to use the Data Transfer modifier to solve this problem, but you can see its results on the middle model. Tell me how…
Alright well, that pretty much wraps this up, here's the artstation post every one xD Thanks for being a part of it if you were! I greatly appreciate it, and if there are any post questions I'll do my best to answer them! https://www.artstation.com/artwork/AZGeQo
I dont like blinking animation for 3d characters. I love it for 2d characters but I dont think it translates for 3d characters it always looks wooden. I may try a flutter on the eyelid to get something more pleasing and more in line with 2d animation. for a blink but just moving the eyelid up and down does not look good…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…