So is there a way currently to mass change import settings on models in Unity. I have seen various threads on the subject and the people that answer link some script but there's no discernible way to actually run the script without running the game. I don't believe Unity can re-import objects or change the settings for…
never happened to me,- though my suggestion would be: select the objects you want to export, then shift+drag copy them and then finally export that copy. Delete the copy objects from your scene and continue with whatever. At least I write my exporters in a way that they create a temporary snapshot mesh of the model I want…
Hi everyone. I have a second UV channel for each object in my scene for light mapping. I'd like to combine all the second UV channels for each object into one UV Map to lightmap my whole scene. I know Maya has better options to copy UV channels within the UV Texture Editor, but what is the best way to get different objects…
Hey guys. After working for sometime in UE4 I now wonder if some of it's features are exist in Max. Since I have no expirience in scripting (I plan to learn it soon) I hope someone already made it before. 1. Snap object to the floor. I found this script http://www.scriptspot.com/3ds-max/scripts/move-to-surface which is…
Well, in what sense are you talking about? Light reflects the object creating shadow on the base? Or Light reflecting the object bounsing off creating a shine on the object reflecting the image of the object on the base with the shadow? and/Or reflecting the the environment on the object. I am very bad at asking and…
@ZacD: Just had a mess about on your server. Made a tower on the island NE of your waterfall castle thing. Has a mine below it full of goodies. While on the server. Discovered a glitch in the game that allows me to make infinite objects in my chests. If I pick an object and quickly put it into the square beside it the…
It's not that I don't understand the math, I can write this stuff up in MEL pretty easily. I just don't know the syntax, and that takes time to learn. I wrote a script this morning that snaps an object to the nearest grid point and it took me quite awhile to do because I kept getting a syntax error that turned out to be a…
I think it's really helpful to start thinking in terms of the texture size that you are trying to use. One trick that I use when starting to layout UVs for an object is to first establish if it needs a square (256x256) or rectangle(256x512) texture. To do this I usually just have a look at the objects bounding box. If the…
Hey all, Ever since upgrading to 3Ds max 2017 I am having trouble getting the snaps to work correctly, especially the vertex snaps, Usually I snap the pivot to vertices a lot but when I try to do this in 3ds max 2017 it is sometimes impossible to snap within the same object, for example : when I try to snap the pivot of…
There is a dedicated Reload button on the RollupBar, in your object properties. Sometimes hitting it is enough. Other related advice: if your object disappeared from the scene after an update of the mesh, it's a shader problem (probably something like changed vertex numeration causing them to stop drawing your object).…