Hi Polycount! Long time lurker here, first time posting. I finally landed my first job in the game industry about 8 months ago(!!!) as a 3D artist, it's been awesome and I really owe this community a big thanks for all the wisdom, laughs and inspiration it has given me over the years. So, thank you Polycounters! But I've…
Hello there, We're a small team of folks in Denver, CO area who are looking to make games. Some of our team are ex-industry with good experience and one is doing this on the side of his current industry employment (coder). None of us are college hopefuls and we aren't some doe-eyed startup with unrealistic expectations. We…
Hi all , once in a while I was posting some images in the low poly thread. At this point I want to show you what I have been working on for the last two weeks. Most of the models are still wip , once In a while I edit them. Here are some of the models and textures I made for the game. Any comements and critics will be nice…
I have a pose of a pilot that is seating in a chair. I don't actually need a FK animation, but the rig is controlled by Final IK. I exported the rig and mesh from 3ds max, and setting the rig as humanoid everything lines up correctly. However under the animations, my pose doesn't import correctly. The arms are not in the…
Looking for character animators for idle animations, intros, and attacks for an alpha of a game. modelers are open again but in limited capacity compared to animators. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender and Unity is preferred, as is…
I was somewhat under the impression that we would be able to stream in parts of the game, to take a load off the graphics card/VRAM. But I don't know what gave me the impression of this. On a side note, I wonder how you work in the console achievements coding into Unity games. Probably easy, but it's interesting to think…
Hey Thanks! So they are done in a few parts, Initially I was going to do them all in substance but found the path splines were a bit too fiddly to change easily, so I started in max and baked down masks These were then fed into substance designer where i used the bevel node to give appearance of deep engraved gold, added…
Hi, We have a small talented team of 4 member currently working on a short term project board game and we are looking for Help bringing this project to life. It is early in development but we will update this page every week to showcase progression. THE PROJECT Game Name : Aquafairy Mania Game Type : Multiplayer Party…