I'm finished for the day: 1. I have fixed the 'stray verts' issue. 2. Got interior barrel normals/shading looking better by using cage/setting normal direction (although i now have to repeat and start again using new UV tile setup in Substance after changing to 'Legacy' import. also may attempt different UV settings too,…
I reused the scene i have been using for render and a basic lighting set up, with a few tweaks, adding a car i got on sketchfab for better scale reference And this is it. This project took way too long to finished but I'm glad i managed to wrap it up and pretty happy with the result. I will be uploading the final render on…
Calling it on the sculpt for now. I want to try get a lot of the wear and tear in on the texturing stage as I have been gifted 2 months of substance painter. Going to jump into retopo as quick as I can but I get sooo bored when I do it, it may take me more than my 2 months of substance Also, I think I'm happy with this…
I am a Games Art student studying at University of Hertfordshire and I am creating a characteer for my Final Major Project which is due very soon. I have been studing 3D for almost a year now, and this is my second (to be soon) fully realised character. So any feedback is really appreciated! At the current stage I am…
I think I may be nearing the end of adding secondary forms to the back. But I could be wrong, if anyone else has anything else to point out. ;) So very soon I'll most likely break the symmetry and then add some breakup/directionality.
Working on finishing up this asset, with material variants. Soon to be released for public download in the glTF Sample Assets repository. The second hand is animated, with step keyframes for that sharp "tick-tock" motion. Anisotropic carbon fiber is done with a normal map like this: Real-time viewer:…
Hey everyone! I just started a new series on stylized 3D character creation, and this is the first part – modeling the head of a cartoon boy using 3ds Max. 🔧 Software: 3ds Max + V-Ray 🎯 Focus: Topology, Stylized Form, Rig Readiness 📽️ I recorded the full process and published it on YouTube:👉 [Modeling a Cartoon Boy's Head…
You might get some "fitting" radiuses for two different sized circles with different amount of vertices repeated in this circular way. But as soon the radius changes because of the profile you have to be very lucky to get some fitting vertices... The green marked may fit; but the red ones don't and also may produce…