Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
Hi everyone, I've been out of the personal work game for a while, I've spent the last 4 years making ships for Total War; however, I just recently married and moved across the pond to Morristown NJ, where the new scenery has inspired me to create a project in summary of my first month here, and to begin rebuilding my…
What a morning! We loaded up the Barracuda's front and rear end on the trailer last night: Early this morning we drove over to the body shop, where the cuda's body had gotten the rubberized coating on the underbody and was sitting up on a lift. My dad and I proceeded to bolt the front end in place, bolting in the A arms,…
I'm looking for a way to break a gradient into a variable number of steps. The effect I'm going for is a shale like flaky rock surface. Right now I'm using a curve but that's less than elegant workflow-wise. I'd like to be able to use a dynamic gradient and have the steps controlled by a stepped gradient that can be…
After updating to 2.3.2 I go into NDO to work and it keeps hiding everything after nearly any updates... add a selection convert to normal go back, tools are gone... garf
Yep you've hit a nice balance! My nitpicks now: -remove 2-3 of the far away fences to not draw the eye away from the shop -maybe variate the paint color on the signs or have the right sign be sculpted inwards like the concept so it's less noticeable to fight less for your attention -generally I think now you could…
Hello Polycounters, So I've been opening a multiple of projects recently... one being my Sci-fi PBR Grenade which you can find here. http://polycount.com/discussion/162607/sci-fi-grenade-pbr-by-desmond-man-concept-by-juan-novelletto#latest which is still currently in development... I'm actually doing these both as side…
I am experimenting with some nighttime lighting with my current scene and ran into a quick problem. As of right now I am working on a castle wall. It is made up of a tiling stone texture. For the window gaps I applied a 2nd material ID and used a emissive material to get the effect I wanted. The problem is I had vertex…
I've noticed the same change and it really has been bothering me. I've been doing 3D art for over a decade not counting art school and in that time I've watched my talents grow tenfold but my client pool and revenue stream hasn't improved with me, if anything it's gotten worse. I feel like I spent so much time refining my…
okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…