Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
SDFs are used in many different ways like making reading text in games less pixelated. https://www.youtube.com/watch?v=CGZRHJvJYIg 2D wise it can also be used for example in creating rain hitting the floor, creating a raindrop effect, 3D wise, intersections to visualize visibility shapes, ranges... or like a less resource…
Hey everyone. It's been a while since I last posted something here. This scene is based on my commute back and forth to work, and I decided to keep the scene quite small for the sake of time. I also wanted something special to happen in the scene, which led up to the slime/ooze coming out of the sewers. I love to hear any…
So it takes a bunch of steps to create double sided material in maya... if rendering. is it possible to create double sided material in viewport 2.0? how do I go about that? turning off backface cull just displays wire frame for back face. not the texture it self.
Ahh good point. It does depend on the sounds you're making if the jaw slides forward or not. If you're making a OO shape then it slides forward, If you're making a AH shape it tends to stay toward the back. It even depends on the emotion the person is conveying if it should tilt side to side. The point I was making is that…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Hello dear modelers and PolyCounters. My question is simple for advanced users, what is the best technique in Maya or ZBrush to achieve "sliced mesh" effect like on picture? Thanks in advance, David
Just merged the grip UVs with the frame - that saved a ton of space, thanks! :) How much can I mirror on the frame/slide? Looking at my ref there will be some unique text on both sides of the frame, and I'm wondering how the slide stop, mag release, and other small side parts will effect the AO.
Use slide tool, use radial or linear option depending on your needs. Workplane angle also seem to affect your slide direction. Try to look at to your model from different angles while sliding. If you want ensuring symmetrical effect on both side, use symmetry modifier. Slide mode doesn't always works in the way user…
I found pictures on web and i wanted to create model based on those. I started today with Maya and started to set up image planes (front and side view). My question is how can i get some kind of indicators on images that i see in the screen. I can see front and side view image but with eye setting up similar (but not same)…