Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…
running through a bunch of 3d tutorials from folks going to make a bunch of props in the next couple months trying to learn better and more improved workflows from all these wonderful tutorial places. :D Going to eventually put them all in a scene. Figure I'd start off with my first finished piece a crappy ol' dumpster. :D…
I'd also like to point out that at Turbine (where I currently work) the 3D Artists here only make props. It varies between a hero prop, filler prop, characters...it really depends on the strength and requests of the artist. For an example, I see myself (and was previously) an environment artist so I request environment…
Open to different work opportunities including: - Freelance projects - Part-time / Temporary contract - Full-time positions You can have a look at my portfolio here:https://www.artstation.com/kasskafziel I work with different software including: Autodesk Maya, Blender, Zbrush, Substance Painter, Unity and Unreal Engine…
No. Most jr level art positions are exactly that. You support higher level artists with low level tasks, prop modeling, polish, optimization, ect. Your portfolio will be judged on quality and execution of each piece, and a few super awesome environment props will do way more for you than 1 or 2 not so good environments. I…
Hello everyone. I'm making an effort to optimize the amount of time it takes to create assets. I'm not to familiar with how long something should take. I spoke to a student at Gnomon who mentioned that a prop will take 2-3 days for an assignment. I have made 2 props so far. The second prop took me 6 days to make and that's…
* Hi, my name is Dmitry. I am 3D environment and props artist. I started my career in 2014 in mobile gaming industry and VR. * I strongly desire to find studio or team that works with interesting projects. I'd be very glad to learn new things and improve my skills. * My passion is environment and props. I love playing…
Grats on finishing a new folio piece! The above posters have given some great advice. I recently finished a scene where I had several camera shots similar to yours. Where it was a bunch of props laid out on a table. These were the techniques that helped me push more story telling into my shots and hope they can also help…