I was wondering if it is possible make such effect in current PBR model. here's the link to the scratchmap and the tutorial I've tried but it looks uniform and too blurry in 2048:
Hail, Decided to give PBR a shot, as well as actually post some work on here for once. reference that was used. As always i'd love some crits and advice.
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…
Probably the biggest obstacle I've had since converting to PBR is that I just can never get a good MatLayerBlend_Standard between a metallic material to a non-metallic (for example rust overlay). If I make a simple rust material it blends just fine with any non-metallic surface, but the moment I try to blend it (using…
Hello guys. This is my first try in PBR. Please tell me what you think and if you could give me some advice it would be great :) please help me to improve my work. Thanks.
One of my recent exercises in the pbr workflow. Feedback is appreciated! I based it off of an axe I found on a movie prop website. So I didn't have much to go off of besides 1 image. model
Just got done throwing some textures on this piece. I have been familiarizing myself with the PBR workflow so here is another crack at it. Any C&Cs are much appreciated! =D and some ref!
Hello everyone! Chuy here. I'm trying to learn this whole PBR thing because I was watching what everybody was doing, got inspired and thought I'd give it a try. So I modeled this lightsaber that I've been planning on doing since February. I've read a few websites, articles about PBR and also the tutorials in Marmoset's…