hmmm i thought i already used the actorX Plugin for Max 2009 but no matter where i test it, 32bit and 64bit version don't seem to work "DLL <blabla\PlugIns\ActorX.dlu> is not made for this verion of the program - not loading" dang :( :edit: might already be solved, thanks to tinman :edit2: nope it wasn't the Service Pack :/
Why do we have to "normalize" our normal maps? Here's an example that hopefully helps illustrate it! Notice how the lighting is messed up in the edited normal map. You can't see the windows anymore on the dome and donut, and even the flat background is reflecting the wrong colors. This came up in my last post; I shared…
Location was create for the company PLAYFLOCK. Games gangsters, so I looked so 1930s. Approximately 2 weeks + cutting and pasting in Flash I create 3D model in 3ds max and render from mental ray. Loaded into Photoshop and started to draw
I just realized that I am guilty of owning a console without owning a fighting game. Granted, I don't play my Xbox all that much but I really should own a fighter for for it. So, what's everyone think is the best fighter on the Xbox?
Some my stuf. Big pictures... Rider-girl still in progress. Also there will be some animation for the bike. Equiped with GShG-7.62 - a 4-barrel rotary machine gun from both sides. Not shown yet)
Growing up I was a very BIG on video games. I loved playing games after school and on the weekend(of course when my choirs and homework was done) MegaMan was always a hero to me, he would defeat a robot and use his new found ability to defeat another villain. The greatest thing about this game was that you had to figure…
I know max has one, z brush has a ghosting mode which makes everything other than the mesh you are working on transparent which is not helpfull, especialy w/ orthographs. Either that Or ive got a wrong setting somewhere.
I would like to congratulate and welcome Artem to Blizzard Entertainment. Artem will be joining the NextGen MMO team as an Equipment Artist. We are all pretty excited about having him join this talented team. Another Polycounter joining Blizz.... See you soon man!