Full Time – Tampere, Finland - Hybrid work Makea Games is looking to appoint an experienced and highly talented art director to join our journey to revolutionize the UGC-space of console/PC gaming. As an AD, you’ll define and execute the artistic visuals of our projects, drive art creation processes and ensure the high…
http://gizmodo.com/5633721/apple-to-allow-other-iphone-development-tools-publishes-app-review-guidelines Apple "Relaxing" iPhone Development Rules its not directly related topic but this is good news
Hi everyone long time no see. i have been very busy of late but i do actually have some stuff to post. I have been asked to make some posters with supeheroes on them for my uni (I even get paid!) and thought I would post what I have so far to see what you guys think... Also I have been doing some personal stuff too. I just…
This problem is related to your uving.Try tools/relax in the unwrap uvw editor, because those supportloops dont have proper uving.They are really close to each other on your uvmap, and this is why you get the stretching.
Heyas, Lurked for a bit, finally getting around to posting. :) Been working on some Team Fortress 2 items, and I'd like to modify some accompanying animations (or at least use the existing ones as a basis for making new ones). I use XSI Mod Tool 6. I'm having a lot of problems importing smd files for tweaking animations;…
Hello Polycounters, I'm a 3D Artist that's been working Freelance for Mobile games. I also give talks at colleges to help students learn software for the Industry. I'm just really eager to work at a studio so I can work with a team of artists on projects. I've been through school, and got a BA in Art. My roots are…
Hey guys Im just working on some enviromental assets for my reel and was wondering what the rules generally are for minor enviromental objects. What I mean by minor is things taht jsut add to the detail rather than have an influence on game play....like im modelling 3 bin bags full of rubbish,all various shapes and…
Hey guys im having a hard time hoping you can help me out. Im building an environment which is going in unreal. Im currently building an archway. I have a very basic mesh in max which i will import into zbrush detail then bring back into max. My question is, after watching the pillar dvd by eat3d what is the bext way to…
ok I was messing with xnormal over the weekend, in the past I had minor success but after seeing how well it handles bakes I have many questions I need to ask this time around 1- why is it every time I bake out my maps the green channel always needs to be flipped? 2- When Im working with my particular mesh the REALLY high…
Job Position: Part-time/full-time wearer of multiple hats. Job Information: We seek a highly creative individual with a lot of drive and enthusiasm. Our relatively small team means that we're all expected to wear different hats at different times, so we're looking for someone that enjoys wearing hats as much as we do. Our…