Are there any plug-ins/shaders that support multi texture blending using a blend mask that is paintable in engine? I'm currently rolling with a multi texture set up that uses a blend mask put together in the Shader Forge. It gets the job done, but being able to paint the blend mask in real time (in Unity) would be…
Hi, I'm also been looking for a way. I still think you would need to paint away with a large brush (Landscape Editor) large brush settings. My idea was to have a mask for the rock parts ( and then use the mask from worldmachine to mask off the area's you don't want to affect. So basicly you paint Rock on your landscape…
Besides that one, no. I do have an English version of Photoshop. I noticed this only happens if I try to create a normal from mask in the normal.psd. If I use a mask, fill itm then undo the mask (inside the normal) it works, and if I create normal from mask inside lets say the diffuse.psd, it works. I am very unsure as to…
tbh I have to ask why bother? the only reason to use vertex colors over a texture mask is that you can't afford the mask texture. if you're doing it in painter then you're not paying for the mask texture - its all getting baked into the exported one. however.. iirc painter's vertex color and material ID bake masking are 1…
Hi Is it possible to make a mask from a shape? I've already created a pattern, hooked it to a Blend node, along with a simple rectangular shape, set it to Multiply so the pattern shows in the rectangle, and then I've used a Swirl Greyscale to deform the shape. Really nothing fancy at all. But is it possible to generate a…
hey all I'm having a hard time setting up a material that blends terrain materials together using masks. I have 3 textures (rock, dirt, grass) and i have 3 height masks that correspond to where these textures show up on my geo. What I need help with is setting up a material in 3ds max that functions similar to how you…
If you don't mind me asking can you explain the premise in which this piece is set or more broadly, context? It's just that I've both practical experience operating plant machinery and military IFV armored vehicles, as a much younger man waaay back in the day so atm trying too interpret your design - concept direction in…
I am trying to use a texture to add to my mask but it's only adding black or white to the mask, no gray in between. This results in very pixelated effects. I see no option to add any blur. It seems to depend on the texture. I tried another and it managed to extract some gray but there are still very hard white pixels…
Thank you guys and thanks for sharing! The facebook page and website are blowing up! @Bug, I'm not exactly sure how they got it on the website like that, I think its a gif or something. I'll ask and see if I can get the file of it. @Avanthera: the 2nd 2048 was for the rest of the side horns and the back parts of the mask.…
Click the mask to bring up the editor on any material/layer Set the desired mask Looks perfectly fine in DDO so click apply Mask becomes 50% transparent in black areas and 0% transparent in white areas instead of 100% transparent in black areas and 0% in white areas. The thumbnail reflects the incorrect transparency. It…