Greetings fellow artists, I am looking for a professional 3D artist to produce the original StarCraft 1 Marine (gun not included). Fell free to use whatever tools you like; but keep in mind that this model is intended for animation and therefore I can not accept a Zbrush high density model. It will need to be in quads with…
Oh sure, you can throw as many triangles as you want at a mesh to make something pretty! But what happens when you're limited to how many triangles you can use?
Think you're up for the Challenge? Then this forum is for you!
I've got a stupid question for you all. What is Marios FIRST NAME? They are the "Mario Brothers". Mario is their last name. So it's _____ Mario and Luigi Mario. What's his first? Oh - and for no reason other than it being freakin' awesome! : http://terminal71.com/flash/mario.php
Well the thing is im not directly copying the artists model, im just using those pics for proportion and scale reasons. I plan to change many things about this model including his belt, his backpack, his pauldrons, possibly his stomach section, possibly his helmet and possibly his chapter icons/symbols. I also know what…
@Mark Dygert thanks again for the info. One more question regarding draw calls - If I have a scene with a wood, metal, stone and brick tiling materials applied throughout on various assets, that’s 4 draw calls just for the materials, correct? So now does it matter how many different assets those 4 materials are applied to?…
Wordy Post... Ok back with an update! Thanks to everyone for the feedback and encouragement, feel like I'm on the right track! @refriedspinach - Thanks for the kind words and noted about the black clipping into the pic. These are just screen grabs from the UDK viewport, I'll be sure to be a little more careful going…
Hi guys, sorry but it's going to be another Dreadnought :D , i'm a student in the UK and decided to do some hard surface stuff for a change instead of Environment, this is for a Uni module. Ideally i'd like to get a second Mech created and then pose the two mid-fight, right now i'm modelling this one with rigging in mind…
Mare Nostrum is a modification for Red Orchestra OstFront 41-45 that concentrates on adding both new playable forces and many new specially designed custom maps to play in. Aiming to bring the most realistic and exciting experience of the battles of the deserts of North Africa up to the invasions of Sicily and Italy and…